﻿using UnityEngine;
using System.Collections;

public class QuestResponseModel {
    public int questId;
    public int state;
    public int value;
    public bool storage;
}

public class QuestStartResponseModel
{
    public int questId;
    public int state;
    public int value;
    public bool storage;
}

public class QuestRewardReponseModel
{

}
